Civ 6 Coastal Cities
Coastal City Buffs! Great Admiral Reworks! World Builder Updates! All coming in the september update! Check out the video on the Civ 6 Channel: htt. The Incas can also work mountain tiles, which means you’ll be looking for city sites near mountain ranges. Poland is another civ that benefits from religion. Gitarja can purchase naval units with faith, and she generates extra faith from cities adjacent to lake and coast tiles. Civ 6 Tier List – Prince Tier Civilizations. India (Chandragupta).
Civ IV: The Barbarian State has conquered Persepolis!!! 2 turns later: The Barbarian State has conquered Parsagadae! 3 turns later: The Barbarian State has conquered Susa! Coastal City Buffs! Great Admiral Reworks! World Builder Updates! All coming in the september update! Check out the video on the Civ 6 Channel: htt.
Civ 6: 5 Best Leaders In The Game (& 5 Worst) With Civilization VI having recently ported to the Nintendo Switch, now is a good time to brush up on the best and worst possible leader choices. By Benjamin Baker Nov 22, 2019.
Civilization VI best starting location guide. Best yields and position to settle your first city in. I will thoroughly explain how to get a god-tier first city for your Civilization.
Previous steps for newer players
Click on 'Show Yield Icons'
Experts already know what yields have every type of hex. If you are newer to Civilization VI or you are like me and just prefer seeing the yield icons, then click on 'Show Yield Icons' in map preferences.
Use the Settler lense
Tiles are better or worse to settle depending on water availability, resources and yields. If you're new to the game and don't really want to go in depth about settling yet, the easiest way is learning by using the Settler lense. This lense won't tell you anything about yields, very little about ubication (it will tell you not to settle too close to other cities) and everything about water availability, which is very important.
Settle a city in Civ 6: Water availability
Every single civilization on earth started with a city and a river: Rome and the Tiber, Egypt and the Nile, Paris and the Seine and so on. In Civilization VI water availability allows for higher population in a city, which in turns helps a city to have more citizens.
Location | Bonus | |
Dark Green: Access to fresh water (river and lakes) | +3 Housing | |
Light green: Coast tiles without a river or lake. | +1 Housing | |
Grey: Tiles away from rivers, lakes or coast. | No Housing bonus | |
Red: Too close to another city, river, lake and mountains. |
Settle a city in Civ 6: Yields and resources mechanics
Okay, so depending on the terrain you settle the city it gains yields or not, for exaple if you settle on a hill:
Originally the tile (Hills) had 2 production and 1 food, after you settle it generates 2 food and 2 production. The city improves the tile by 1 food yield.
Does it always improve by 1 food?
No, some tiles don't improve at all and others improve production instead of food.
City location yields
Location | Original Yields | Yields with a city |
Plain Hills | 1, 2 | 2, 2 |
Grassland | 2 | 2, 1 |
Grassland (Hills) | 2, 1 | 2, 1 |
Floodplains | 2 | 2, 1 |
Rainforest | 2, 1 | 2, 1 |
Desert | 0 | 2, 1 |
Desert (Hills) | 1 | 2, 1 |
As you can see the best tiles to settle are Hills, offering 2 food and 2 production once settled. This is 1 extra production when compared to Grassland.
Is 1 extra production worth it?
Yes, that 1 extra production in your first city is very important as yields are very impactful early game and it will make the difference when competing for a wonder against the IA. Also in a 300 turn game that extra production means 300 extra production without considering bonuses or its snowball nature.
What happens if you build a city on a resource in Civ6?
Settling on a strategic or luxury resource is very good, as you will not only gain extra yields once settled, but also will get the resource. In the case of a luxury resource you don't even need its technology to work it if you settle on it. On the other hand, settling on bonus resources is really bad, as although you will get the bonus resource (which isn't worth much anyways) you will not receive bonus yields. It is much better to settle next to a bonus resource than on it.
- Settling on a river tile with Plain Hills and Citrus luxury resource on it will make for a godlike city location. Besides the 2, 2 you would usually get from a city in a Plain Hills you will get 2 extra food from Citrus, resulting in 4, 2.
- In the same way if you settle on Cotton, you will get its 3 gold bonus.
- Settling on a bonus resource like Rice will negate its 1 yield modifiers if you harvested it, but without the benefits of harvesting, making it generally a bad idea settling on a bonus resource unless you have strategic reasons.
Settle a city in Civ 6: Surrounding location.
Not only the hex itself where you settle is important, but also its surroundings. You should check for the immediate 2 tiles radius, there should be either good workable yields, wood to chop (yes, chopping wood is good) and/or locations with great adjacency bonuses. More advanced players will settle in strategic locations too, for example to get a chokepoint or a resource.
Besides the 'ok' hex this city is settled on (Floodplains with Amber, which yields 1 extra culture). This city's surrounding tiles are good:
- Total yields sum in a 1 tile radius is over 20.
- There is another Amber tile to build a mine on.
- There are resources in a 2 tile radius.
- There are forests to chop and marshes to clear, which will give you food and production to complete city projects or grow in population.
- In a 2 tile radius there is an ok location for a Campus or Holy site. It gives 2 adjacency bonus from Mountains and Rainforests.
That's pretty much how you should analyze the surroundings of a starting location. Depending on the map and settings you should also check for things like barbarians, other civilizations and disasters.
Settle according to victory conditions:
This is more about your next city after the first one. Notice the Cattle tile surrounded by mountains.
If you see something like this you have to settle a city near it, clear that cattle and make either a Campus or Holy Site. No questions asked. You will get huge adjacency bonus from mountains and get a kickstart in either a science or religious victory.
Settle a city in Civ 6: Locations rated.
Location | Rating |
Fresh water, Plain Hills with either , , or | Godlike |
Fresh water, Plain Hills with other luxury resources | Very good |
Fresh water, Plain Hills | Good |
Coast, Plain Hills with either , , or | Good |
Coast, Plain Hills with other luxury resources | Medium |
Fresh water, Floodplains | Medium |
Coast Plain Hills | Poor |
Fresh water, Rainforest | Poor |
Fresh water, Bonus resource | Bad |
Desert and Tundra | Bad |
Keep in mind some of the medium to bad locations sometimes are ok to settle if it's not your first city and/or you have strategic reasons to use them.
Settle a city in Civ 6: FAQ.
How many turns should I wait before settling my first city?
Ideally you should settle in the first turn, but if there are better locations it is worth to take some turns. Three turns being the absolute maximum if you intend to settle on a very godlike location (including yields and surroundings). Otherwise taking 2 turns for a good location is ok.
What's the ideal distance between cities?
Civilization 6 Capital Cities List
6 Tiles? No. The ideal distance is around 3 tiles, this way you make better use of the space available and you're able to make good use of district's adjacency bonuses between districts of different cities. There are strategies to get +50 production making clever use of Aqueducts, Commercial Hubs and Industrial Zones.